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Animation Reuse via Geometry Processing

Craig Gotsman
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Generation compelling 3D animation sequences is a time- and money-consuming
endeavor. Thus, the ability to reuse existing animation data in order to
generate new animation sequences has major practical importance. This talk
will survey methods to reuse animation data by applying tools originally
developed for static geometry and mesh processing.
Craig Gotsman received a a Ph.D. in Computer Science from the Hebrew
University of Jerusalem in 1991. He is a Professor in the Department of
Computer Science at the Technion – Israel Institute of Technology, working
in 3D computer graphics, geometric modeling and computational geometry.
Prof. Gotsman is a co-founder and member of the Technion Center for Graphics
and Geometric Computing (CGGC), which houses three faculty and dozens of
graduate students.

Prof. Gotsman has published over 100 papers in the professional literature
and served on the Editorial Boards of ACM Transactions on Graphics, IEEE
Transactions on Visualization and Computer Graphics and Computer Aided
Geometric Design. He is also a frequent member of the leading graphics
conference program committees. Prof. Gotsman has co-founded two startup
companies and consulted extensively for industry, including leaders such as
Hewlett-Packard, Autodesk, Johnson & Johnson, Shell Oil and Nokia.

Prof. Gotsman has just completed a two-year sabbatical leave at Harvard
University and MIT.